Moirai General History
A new dawn gives birth to new civilizations, leading to the beginning of a new age. These civilizations grow; reach their golden age, then as dusk begins to set civilizations fall into oblivion. Yet the sun will rise again, only to set as new civilizations and ages come and go. This cycle continues for all eternity as once great civilizations become the forgotten past.
This small treatise is by no means a complete history. This is designed as a brief look at the continent of Moirai.
First Age (The Age of Dreams)
Called the first age by some, an age yet to come, an age long forgotten by most, the Age of Dreams was a time of peace, prosperity, great knowledge and powerful magic. Some scholars speculate that this was not the first age but just another age in a much longer history, however no evidence of a previous age exists.
The earliest recorded history, mainly through archeology reveals that three major kingdoms stood alongside one another for hundreds of years in peace.
The best scholars are able to determine there was the Ellrathi who had taken up residence in the South West region of Moirai. Elrathi consisted of a race that has the ability to blend in with the others by changing their forms at will.
In the East the nation of Karismon rules the entire eastern region. Karismon was a nation that belonged to the humans.
The Tir were the Lords in the North West. The nation of Avalaria controlled from the ocean to the jungles of Elsidar.
Even though scholars have spent decades of their lives none are able to determine why the war that ended the first age started. It is estimated by most that the war lasted over one thousand years, although this is speculation at best.
Another faction existed at this time, the Khor lived in the mines throughout the mountain regions. The Khor were able miners with an eye and nose for precious, semi-precious stones and metals. Known for their exquisite and durable weapons and armor, they traded with all nations and prospered. During the war the Khor maintained their trade with all three nations choosing to remain neutral from the upper world affairs.
It is believed that as the years went on, Karisman became weary of the war and wanted to bring it to an end. The death toll and destruction was overwhelming.
Historians are sketchy on the detail but they do know that the aristocracy decided to experiment on the populous through magic. In the first age all the races were very long lived but also slow in population growth and decision making. Karismon needed more soldiers for their armies in order to deal a swift and deadly blow.
In an effort to enhance the breeding habits of its people Karismon unleashed powerful magics on its people. The result was a devastating plague, one that killed nearly 50% of the remaining populous. When the aristocracy realized what was happening they chose to flee the lands taking with them those who had not been impacted yet. It is believed that they fled to another land and established their empire there. Nothing is known of what happened to them other then they returned at the end of the Second Age.
The experiment worked, the breeding of the humans was accelerated to a pace unseen and unforeseen by any. Unfortunately the lifespan of the humans was also dramatically shortened.
With Karismon all but removed from the battle, the Elrathi and Tir turned on one another. They both tried to play the Khor against the other. The two nations battled for nearly another hundred years before they both succumb to the devastation.
In its last dying gasp, the Elrath Empire unleashed horrible creatures upon the world, devastating the already weak Avalaria. In retribution against the Khor, the Elrathi summoned beings so evil and dangerous into the mines that it drove the Khor from their homes.
The Dark Age
Most historians agree that this wasn’t truly an age but a time of chaos. No nations stood during this time. Mystical creatures roamed the lands killing anything they could. Hordes of Orcs, Trolls, and other creatures of legends devastated everything in their path.
The Elrathi had all but disappeared and any who were found were executed on the spot for the crime they had committed against the world.
No one knows how long this period lasted but common speculation is over 200 years. Eventually the human population grew so much they were able to overcome the horrors the Elrathi unleashed.
Villages grew, towns emerged, cities became city states and the Second Age was ushered in.
Second Age (The Age of Legends)
Many have said that the current age is the rebirth of a past age, all we know is that ages come to pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten.
The Second age lasted for 1276 years. Even though the Age of Legends only ended 31 short years ago, many have already forgotten the pain that brought in the end of this era.
Most of the history available comes from the last 75 years. Most historians agree that the illness that killed Queen Winters, the ruler of Avalaria, is what ushered in the beginning of the end.
In a desperate effort to help heal her mother Aleya began the search for the fabled Elemental Wreath, having been told that this was her mother’s only hope for healing. Having never heard the prophecies that the Elemental Wreath would bring about the breaking of the world she eventually located the one piece she needed.
At this time Mik’Tash Empire began a military conquest of its neighbors in an effort to stamp out magic which was forbidden in within its borders. Having the strongest military they eventually crushed their neighbor Rindall and would began the invasion of Ki’Ar. Avalaria wanting to stop Mik’Tash before they became a threat to the world sent support to Ki’Ar and they were able to push back and even take a portion of Rindall from Mik’Tash.
During this time a series of events led to the discovery and assembly of the Elemental Wreath. With its assembly the Elrathi returned with the raising of the Elrathi Isle in the South West.
Shortly after this time the Elrathi began a conquest of Parsh and seized control of a good portion of the southern hills and grasslands up through the Northern Woods all the way to the river.
Just as this war was beginning another was starting, Mik’Tash once again being invaded. Karismon was returning, not to conquer the lands but to put a stop to the Elrathi once and for all. Rumor has it that they requested permission from the Emperor of Mik’Tash to cross their lands with their army but the Emperor refused. Why Karismon didn’t sail around no one knows but it is thought that since Mik’Tash had once been the territory that belonged to Karismon that they wanted to use it as a staging ground.
The invasion of Mik’Tash took place from the sea. Karismon used what they call the Sureibu, who are leashed Mages to destroy the eastern seafront from Tannis to Allar, including the capital, Mik’Tash City. So much magic was unleashed that to this day that whole region has magic flowing through it and any use of it is highly unstable and unpredictable.
With Karismon marching through what remained of Mik’Tash towards the Elrathi, realizing they now faced a two front war the Elrathi stopped their advance into Parsh in order to shore up their defenses.
Aleya Winters now queen of Avalaria having learned of the prophecy of the breaking knew the price of failure should the Elrathi survive. Without permission from Parsh she brought south the full might of her armies. Led by General Simon Alexander, a powerful Mage, they assaulted the Elrathi in the north while Karismon faced them in the south.
The Elrathi and Karismon both had knowledge of the old magics, the powerful magic that was long forgotten by others during the Dark Age. They wielded terrible magic causing devastation through the south west region.
How the war ended is mostly speculation and rumor. It is said that Simon Alexander came to his power as a Mage while traveling with Aleya before she was queen. Some say they were lovers others claim they were forbidden from their love.
During the last days of the battle Queen Aleya was killed. It is said that General Alexander went mad with grief and channeled more magic than anyone ever before thought possible. The stories claim that he singlehandedly killed hundreds of thousands of Elrathi and even killed thousands of his own troops to destroy them upon her death.
Whatever the truth, the day Aleya died the Elrathi were defeated and sent back into hiding. Fearing the anger and raw power that General Alexander wielded Karismon fled the mainland.
Some say that this was the breaking but most know it wasn’t. It is agreed to by practitioners of magic that general Alexander damaged the flow of magic in the world and that they are no longer able to draw upon it as they used to. No one is sure why but due to this most scholars agree that this was the end of an age, the Age of Legends.
Current Events
In one Age, called the Third Age by some, an Age yet to come, an Age long past… the year is 1307, only 32 years from the end of the second age. Already people have forgotten the pain and difficulties that brought the second age to a close. Many who where there try to forget the existence of the Elrathi and Karismon choosing to believe they will never return.
New nations have formed in the East, old nations begin their decline, unhappy lords and ladies plot the overthrow of leaders. The Church has risen in power at unprecedented speed, taking advantage of the fears of the people worldwide.
This begins the third age, the Age of Destiny.